#pragma once
#include "Test.h"
#include "Core.h"
namespace test
{
	class OPENGL_API_ TestClearColor : public Test
	{
	public:
		TestClearColor();
		~TestClearColor();

		void OnUpdate(float deltaTime) override;
		void OnRender() override;
		void OnImGuiRender() override;
	private:
		float m_ClearCcolor[4];
	};

}